Review: Night Howlers. (PC4) By Ann Dupuis. Published in 1992.
Night Howlers is the fourth and final installment in the Creature Crucible series. It is about playing were-creatures in the Mystara (Known D&D World) setting. It provides a location for the adventures (part of a principality in Glantri) but has suggestions for adventures in other locations.
From a construction standpoint. It is a very solid, well-written product. It provides rules mechanics and story ideas. It has suggestions for different kinds of were-creature campaigns from ones that are like Ravenloft to ones that are far sillier.
I am not sure how sustainable a were-creature campaign is but it probably would make for interesting change of pace. If you are looking to run a D&D werewolves-as-players campaign, this would be an excellent resource.
4 out of 5 stars
About this blog: It provides commentary on D&D focusing on the following systems: BECMI, BX, AD&D, First Edition, Second Edition, and the D&D Rules Cyclopedia. Adventure settings (Forgotten Realms, Dragonlance, Greyhawk, Mystara, Known World, Dark Sun, etc) character classes, dungeon modules, and many other aspects will be looked at. I hope this commentary provides insight for collectors, players, and dungeon masters who enjoy these earlier editions of Dungeons and Dragons.
Tuesday, November 5, 2013
Night Howlers
Labels:
D&D,
Lycanthropes,
Monster campaigns,
Mystara,
Night Howlers,
PC4,
Review,
Werewolves
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