Review: Tomb of Horrors by Gary Gygax published in 1981.
The Tomb of Horrors is a killer-dungeon that is far more likely to kill the whole party than for the party to be successful. There are more traps than locations in the dungeon. Probably about a third of these traps are lethal if not dealt with correctly.
On the one hand, some of the traps are a bit mean/cruel/borderline unfair on the other hand, what do you expect searching the tomb of a demi-lich?
It will probably take several hours and multiple sessions for a group to get through the Tomb successfully because of how much careful, cautious, and thoughtful exploration is needed.
Ranked as the 3rd best module of all time by Dungeon magazine in 2004, it is an adventure that every first edition D&D group should attempt at least once.
5 out of 5 stars.
About this blog: It provides commentary on D&D focusing on the following systems: BECMI, BX, AD&D, First Edition, Second Edition, and the D&D Rules Cyclopedia. Adventure settings (Forgotten Realms, Dragonlance, Greyhawk, Mystara, Known World, Dark Sun, etc) character classes, dungeon modules, and many other aspects will be looked at. I hope this commentary provides insight for collectors, players, and dungeon masters who enjoy these earlier editions of Dungeons and Dragons.
Tuesday, October 15, 2013
Superdungeon: Tomb of Horrors
Labels:
ad&d,
Gary Gygax,
killer dungeons,
Review,
superdungeon,
Tomb of Horrors
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment