One thing I have noticed is that many old modules with only access to the original Monster Manual as an official source of monsters, use efreet as high-level monsters. I took a look at efreet to see what makes them so powerful:
They can basically give themselves the ability to do potentially close to 50 hp of damage per round and take their armor class down by 6 points and make themselves difficult to target by spells. These abilities give a single efreet the potential to eliminate multiple characters in a matter of rounds. Efreet probably have at least 50 hp and are going to be tough foes in combat.
Fighting an efreet is a risky proposition.
About this blog: It provides commentary on D&D focusing on the following systems: BECMI, BX, AD&D, First Edition, Second Edition, and the D&D Rules Cyclopedia. Adventure settings (Forgotten Realms, Dragonlance, Greyhawk, Mystara, Known World, Dark Sun, etc) character classes, dungeon modules, and many other aspects will be looked at. I hope this commentary provides insight for collectors, players, and dungeon masters who enjoy these earlier editions of Dungeons and Dragons.
Wednesday, October 16, 2013
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