Looking at breaking out of the conventional mold of fighters in the front row, wizards in the back row. Here are some alternatives:
Under the conventional rules, the best bet is probably a human wizard with a staff and bonuses to AC and to hp. (hp 6, AC 6, 1-6 damage) (Probably not realistic, this "warrior" will not last long)
Militant Wizards: Kit from Complete Wizard's that allows wielding weapons like battle axes and swords. So this kit would yield at best a 6 hp, AC 6 wizard wielding a long sword (d8 damage). A little better.
Saurials: Some saurials (a race of dinosaur-people from the Forgotten Realms. The most famous being Dragonbait, a Saurial paladin. His adventures are described in the Finder's Stone Trilogy) are able to get a low AC and others are able to get higher hp. It would be possible to have a 10 hp, AC 5, hornhead saurial wizard- capable of wielding a special staff that does 2-12 hp of damage. It is also possible to have a hp 6, AC 1 bladeback saurial (also wielding the staff for 2-12). Both of these take damage as size large creatures.
About this blog: It provides commentary on D&D focusing on the following systems: BECMI, BX, AD&D, First Edition, Second Edition, and the D&D Rules Cyclopedia. Adventure settings (Forgotten Realms, Dragonlance, Greyhawk, Mystara, Known World, Dark Sun, etc) character classes, dungeon modules, and many other aspects will be looked at. I hope this commentary provides insight for collectors, players, and dungeon masters who enjoy these earlier editions of Dungeons and Dragons.
Showing posts with label Complete Humanoids Handbook. Show all posts
Showing posts with label Complete Humanoids Handbook. Show all posts
Wednesday, September 25, 2013
Front row wizards in 1e/2e it can be done
Labels:
Character Builds,
Complete Humanoids Handbook,
fighters,
Forgotten Realms,
PHBR10,
Saurials,
Wizards
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