Looking at breaking out of the conventional mold of fighters in the front row, wizards in the back row. Here are some alternatives:
Under the conventional rules, the best bet is probably a human wizard with a staff and bonuses to AC and to hp. (hp 6, AC 6, 1-6 damage) (Probably not realistic, this "warrior" will not last long)
Militant Wizards: Kit from Complete Wizard's that allows wielding weapons like battle axes and swords. So this kit would yield at best a 6 hp, AC 6 wizard wielding a long sword (d8 damage). A little better.
Saurials: Some saurials (a race of dinosaur-people from the Forgotten Realms. The most famous being Dragonbait, a Saurial paladin. His adventures are described in the Finder's Stone Trilogy) are able to get a low AC and others are able to get higher hp. It would be possible to have a 10 hp, AC 5, hornhead saurial wizard- capable of wielding a special staff that does 2-12 hp of damage. It is also possible to have a hp 6, AC 1 bladeback saurial (also wielding the staff for 2-12). Both of these take damage as size large creatures.
About this blog: It provides commentary on D&D focusing on the following systems: BECMI, BX, AD&D, First Edition, Second Edition, and the D&D Rules Cyclopedia. Adventure settings (Forgotten Realms, Dragonlance, Greyhawk, Mystara, Known World, Dark Sun, etc) character classes, dungeon modules, and many other aspects will be looked at. I hope this commentary provides insight for collectors, players, and dungeon masters who enjoy these earlier editions of Dungeons and Dragons.
Showing posts with label Wizards. Show all posts
Showing posts with label Wizards. Show all posts
Wednesday, September 25, 2013
Front row wizards in 1e/2e it can be done
Labels:
Character Builds,
Complete Humanoids Handbook,
fighters,
Forgotten Realms,
PHBR10,
Saurials,
Wizards
Friday, August 9, 2013
A look at wizard kits from The Complete Wizard's Handbook
The kits in the
CWH are a good starting point but probably would need modification before being
included in a campaign.
Acamedician: Reaction bonus to dealing with sages and
scholars, age-based bonus to intelligence and wisdom checks. Slight penalty to first attack against each
new opponent. Interesting background for
role playing but is never going to be chosen by power gamers. (The nerd-wizard kit)
Amazon
Sorceress: Receives gender-based
reactions (good and bad). Able to use
some classical amazon weapons and proficiencies. Unable to use two schools of magic.
Anagakok: From an extreme heat or extreme cold
culture. Able to survive well in home
conditions (artic or blazing hot desert/jungle). Starts with little money and gets reaction
penalties.
Militant
Wizard: Able to use some fighter
weapons. Access to fighter non-weapon
proficiencies. Limited spells.
Mystic: Probably one of the kits most seriously in
need of a rewrite. Limited spells. Gets 3 powerful once per week abilities at
first level and no new abilities after that.
Must meditate daily as hindrance.
Patrician: A rich wizard but must spend lavishly
including buying a horse to start the game.
Also gets a reaction bonus from nobility. Slightly limited spells.
Peasant Wizard: A poor wizard who must stay poor. Not sure that makes sense.
Savage Wizard: More of a tribal wizard who is skilled with
magical talismans. Interesting idea but
I am not sure that it scales properly.
Witch: A more powerful kit with several special
abilities. Given the varied meanings of
the word witch, this is probably a more controversial kit, or at least a kit
with a potential for controversy.
Wu Jen: A transplant from the first edition Oriental
Adventures. Probably with all Oriental
Adventures classes, you would be better playing with the Oriental Adventures
rules.
Conclusion: Lots
of good ideas to start with but probably most of these kits need some
modification to balance their special abilities and hindrances in relation to
each other. If this is not done, several
of the kits are almost unplayable because they are too weak relative to other kits.
The Complete
Wizard’s Handbook will be reviewed further in a future post.
Labels:
Complete Wizards Handbook,
Kits,
PHBR4,
Players Handbook,
Wizards
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