Saturday, August 3, 2013

Adventurers vs "the Dragon" dungeon

Review:  Dragon Mountain.  By Colin McComb (Published in 1993)

Perhaps noticing that there is a relative dearth of adventurers vs dragons modules available, the superdungeon Dragon Mountain was published.  (The Book of Lairs, and D&D AC10- Dragons and Giants, did include some dragons).  Dragon Mountain is divided into 3 parts, one part getting there, another part dealing with the entry level, and the finale in the deeper levels.  While relatively smooth, the parts are not all that fantastic.  Part 1 is a bit too remote from the dragon theme and so feels a bit dull and irrelevant.  Part 2 introduces some kobolds in the upper levels that use somewhat sophisticated tactics.  Part 3 has even tougher kobolds and other challenging monsters leading up to the dragon.  On the positive side, the dungeon is not bogged down by too much fighting.  The maps, handouts and stand-up figures for the set are all pretty good.  Unlike some superdungeons where the DM is just given some starter information, this one is a coherent whole and could be played fairly easily straight out of the box.  On the negative side, there is a weak attempt to make Dragon Mountain fit in any campaign world.  Based on the internal descriptions of places and so forth, I think the module would have been better off finding a place in the Forgotten Realms to put Dragon Mountain.  Maybe somewhere in the Sword Coast region between the coast and Cormyr.  There is nothing seriously wrong with Dragon Mountain (the boxed set).  However, it is not so good that it is a must have.  If you want to run a classic adventurers vs the dragon dungeon, this one would certainly be good for that purpose.  3 out of 5 stars.

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