Unearthed
Arcana: A powerful class, barbarians are
able to have a good AC without wearing much armor, they have high hit points
and a fast movement rate. This comes
with a high experience point requirement of 6,000 xp to get to 2nd level. Barbarians detest magic and often try to
destroy magic items. They are unable to
associate with magic-users until 6th level.
It is unclear what this means in terms of a party of characters. It would seem to mean that it would be
difficult for a first level barbarian and first level wizard to work together.
Oriental
Adventures: A slightly toned-down
version of the UA barbarians. These
barbarians have very similar special abilities and restrictions with only a few
adjustments. These barbarians also dislike
wizards (wu jen). Instead of the armor
class bonus, they have the potential to gain 20 hp per level. This is balanced somewhat by a reluctance to
use magic items generally. They also
have wilderness stealth and climbing abilities (like the UA barbarians). From the text, it is not clear why a barbarian
character would have left home to venture closer to civilization or go
adventuring. The steppe barbarians are
in the Hordelands of the Forgotten Realms.
Neither 1e
barbarian is able to have weapon specialization.
Complete
Fighters: The second edition barbarian kit
takes all of the 1e barbarian details and changes it to a fighter with
equipment restrictions/requirements to start the game. (Something that 1e barbarians have but the
restrictions are a bit different). The
only benefit/hindrance that barbarians get is that their reaction modifier is
extreme. People who will be nice to the barbarian
will be really nice and people who will be hostile to the barbarian will be
really hostile. However, 2e barbarians
are allowed weapon specialization.
In terms of
placing barbarians, Unearthed Arcana provides suggestions for several cultures
in Greyhawk who have lots of barbarians (Tiger Nomads, Frost Barbarians,
etc). Oriental Adventures provides
locations for Kara-Tur barbarians. Krynn
is probably another place where barbarians work well. Minotaurs, Kagonesti (wild elves), Gully
Dwarves, and Hill Dwarves can all be barbarians just to name some of the
races/cultures. In contrast Taladas does
not have barbarians but has several barbarian-like kits available depending on
the culture. The special abilities of
many of these kits are about as good as the 2e Complete Fighters barbarian
kit. The Forgotten Realms Cyclopedia of
the Realms (from the 1987 boxed set) lists several locations where barbarian
cultures are found (1e). The Forgotten Realms
Adventures hardcover book gracefully transitions Faerun barbarians from 1e to
2e.
In conclusion,
playing a campaign with a first edition barbarian would be a challenge but an
interesting one that would probably be well worth the effort for the players
and dungeon master.
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