Rogues/thieves
have it tougher in later editions in that their skills are less unique and less
important. In first and second edition,
they are the only class with find remove traps and open locks skills. (Bards and rangers have lesser versions of
the remaining thief skills- rangers get hide in shadows and move silently,
bards get hear noise, climb walls, read languages, and pick pockets). In first edition, assassins are less skilled
than thieves, and bards have a few thief levels before becoming bards. Thief-acrobats of Unearthed Arcana have many
tumbling skills including a form of evasion that is like the 3e version.
While open
locks and find remove traps have obvious uses and are necessary skills for the
completion of many “old school modules”, what use are rogues?
The kits in the
Complete Thief’s Handbook (PHBR2) provides several templates for rogues.
The kits may be
categorized as follows
Providing only
role-playing or background information (may still get a few bonuses to certain
actions): Acrobat, Adventurer, Beggar, Buccaneer,
Fence, Investigator, Smuggler, Spy, Troubleshooter
Specializing in
certain thief skills: Burglar, Cutpurse, Scout (wilderness only)
Greater combat
focus (providing combat bonuses):
Assassin, Bandit, Bounty Hunter, Swashbuckler, Thug
These kits do
not provide huge “power-ups”. Several of
them have no special benefits or hindrances, some only have slight modifiers to
the thief special abilities (pick pockets, etc)
As a side note,
the role of thieves in BECMI or the Moldvay/Cook D&D rules is slightly
different because thieves are much weaker getting only a d4 per level for hit
dice. They have armor restrictions but
can use any weapon. The BECMI rules also
allow the equivalent of weapon specialization for any class. (BECMI weapon mastery is not identical to
1e/2e weapon specialization). Also the
backstab multiplier never increases. It
remains at double damage.
In conclusion
the 2e thief kits in PHBR2 offer several different builds for thieves centered
around thief abilities and role-playing/campaign storyline with a much lesser
focus on a thief’s role as a “back row” combatant in a standard
dungeon-crawling melee.
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