Currently looking at FR3 (Empires of
the Sands) by Scott Haring (1988). Scott also wrote Gaz11 (Republic of
Darokin) (1989) and part of DSL1 (Otherlands) (1990) (I don't know which
part, the caverns at Krynn's south pole, the sea-elf kingdoms, or the idyllic
tropical island "little Taladas").
In the introduction Scott admits to
suffering severe writers block while writing Empires and clearly is less than
pleased with the final product. (He also talks about James Ward
destroying part of his office and thanks his mom for letting him borrow
her computer to type up Empires).
Empires describes Amn, Tethyr and
Calimshan. The famous city of Baldur's Gate is close to but north of Amn.
Amn looks to be based on historic Venice (a naval superpower in the
Mediterranean for a period of time). Tethyr is based on France in chaos
during the reign of terror during the French Revolution. Calimshan is
based on ancient Persia.
One thing that makes many of these
classic materials interesting is that they were written in an era when it was
ok to create fantasy works that were closely paralleling real world history or
cultures. Now that sort of writing is
discouraged. The main reason for
discouraging this sort of writing is sound and a good one (avoiding being
insensitive to others). However these classic
D&D materials that are loosely based on real world history and culture can
offer inspiration for world building and adventure design that is often lacking
from the newer more sterile writing.
However, Empires of the Sands is not one of those classic supplements
that has many great ideas based on world history and cultures.
FR3 falls into
the category of source material that is too thin to be of much use. It
has almost no statistics so it is not a time-saver for the DM, and the ideas
presented are not very imaginative or clever, and there are few adventure hooks
to use. It also has issues with population density, for example
describing medium-sized cities as having 375,000 people. It also makes a
silly error regarding FR1 (Waterdeep and the North). In FR1 the
"Lords of Waterdeep" are described as an elite, close-knit,
group. FR3 treats them like "Lords" is a synonym for noble and
thus a very non-exclusive group. So the writing and editing in FR3 are a
bit lacking.
Overall it
isn't very good. It takes a relatively blank canvas and leaves that
canvas relatively blank. It has some ok (if cliche) ideas but the
execution of those ideas is very poor. The supplement doesn't move much
beyond the following description- Amn is like medieval Venice, Tethyr is like
1790s France, and Calimshan is like ancient Persia. So FR3 is good if you are looking to collect
the complete FR series but otherwise has little value to the current gamer.
2 out of 5 stars
2 out of 5 stars
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