Review: Kingdom of Ierendi (Gaz. 4) by Anne Gray McCready (Ken Rolston is credited with development). Published in 1987. From a brief description of the government as actually being more of an oligarchy in X1- Isle of Dread (1981), (and that is all that is described), comes a fairly unique country. It consists of 10 islands. One main island that is fairly conventional and then 9 other islands of varying degrees of mysteriousness. The main island has a bit of a Hawaiian theme which is not a conventional D&D setting. The text of the book is full of sidebars with adventure ideas. It also has rules for naval combat. It also has background information about the islands and the people, culture, and economy of Ierendi. One of the drawbacks is that the book is really written for DMs only. Later Gazetteers divided their information into player and DM booklets. It would have been nice if Ierendi had such separation. It is really written from the perspective of players who come from the mainland rather than being native Ierendi. Gaz. 4 is relatively light on rules and would be fairly easy for a DM to convert to another edition. I would highly recommend Ierendi to not only collectors but DMs looking for interesting ideas. 4 out of 5 stars.
About this blog: It provides commentary on D&D focusing on the following systems: BECMI, BX, AD&D, First Edition, Second Edition, and the D&D Rules Cyclopedia. Adventure settings (Forgotten Realms, Dragonlance, Greyhawk, Mystara, Known World, Dark Sun, etc) character classes, dungeon modules, and many other aspects will be looked at. I hope this commentary provides insight for collectors, players, and dungeon masters who enjoy these earlier editions of Dungeons and Dragons.
Thursday, July 25, 2013
Gaz. 4 The Kingdom of Ierendi: Intriguing Adventures on Mysterious Islands
Review: Kingdom of Ierendi (Gaz. 4) by Anne Gray McCready (Ken Rolston is credited with development). Published in 1987. From a brief description of the government as actually being more of an oligarchy in X1- Isle of Dread (1981), (and that is all that is described), comes a fairly unique country. It consists of 10 islands. One main island that is fairly conventional and then 9 other islands of varying degrees of mysteriousness. The main island has a bit of a Hawaiian theme which is not a conventional D&D setting. The text of the book is full of sidebars with adventure ideas. It also has rules for naval combat. It also has background information about the islands and the people, culture, and economy of Ierendi. One of the drawbacks is that the book is really written for DMs only. Later Gazetteers divided their information into player and DM booklets. It would have been nice if Ierendi had such separation. It is really written from the perspective of players who come from the mainland rather than being native Ierendi. Gaz. 4 is relatively light on rules and would be fairly easy for a DM to convert to another edition. I would highly recommend Ierendi to not only collectors but DMs looking for interesting ideas. 4 out of 5 stars.
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