The Northern
Reaches details three kingdoms that are loosely based on the historic
Vikings. The Kingdoms are Ostland,
Vestland, and Soderfjord Jarldoms. This
is an excellent product and reading it will make you want to adventure here or
if not that, play Bethesda Softwork’s Skyrim.
Gaz. 7 does a good job of making a fairly cliché idea fun. A very intriguing idea found in Gaz. 7 is
that of ancient dwarves, “Moulder Dwarves” cast out of Rockhome for pursuit of
forbidden lore. These dwarves can be
sought by the player characters to construct legendary magic items. In the present era where it seems like the
rules make it far too easy to construct magic items, these dwarves are a
refreshing throwback. They are also very
literary considering the mythologies where dwarves craft the hero some magical
item. Gaz. 7 is a good mix of
interesting places and interesting adventure ideas. Highly recommended for collectors, classic
Dungeons and Dragons players, and players of other editions of D&D. 4 out of 5 stars.
About this blog: It provides commentary on D&D focusing on the following systems: BECMI, BX, AD&D, First Edition, Second Edition, and the D&D Rules Cyclopedia. Adventure settings (Forgotten Realms, Dragonlance, Greyhawk, Mystara, Known World, Dark Sun, etc) character classes, dungeon modules, and many other aspects will be looked at. I hope this commentary provides insight for collectors, players, and dungeon masters who enjoy these earlier editions of Dungeons and Dragons.
Saturday, July 27, 2013
The Northern Reaches: A fantastic interpretation of the Vikings in D&D
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