Monday, July 15, 2013

The Savage Frontier


FR5- The Savage Frontier (published in 1988, written by Paul Jaquays) takes a relatively blank canvas (some material in the 1987 Boxed Set and FR1- Waterdeep and the North) and expands on this material in a way that adds depth and makes it easier to run adventures there.  Many now-famous locations such as Neverwinter and the Ten Towns are detailed in FR5.

 

Although good, the material is not perfectly original.  One example is the Kraken Society found on the Purple Rocks.  (The Purple Rocks are a remote collection of islands in the northern part of the Trackless Sea)  The Krakens look to be inspired by the HP Lovecraft story "Dagon". The Savage Frontier takes an idea from Lovecraft- elder evil on remote island and puts it into D&D.  So not original but it works well.  It is also not the first time a Lovecraft-ian touch has been added to D&D.  See X1, Isle of Dread.  Also if the DM doesn't like the idea, it is easier enough to ignore without hurting information about other locations in the Savage Frontier. 

The Savage Frontier is like Gaz 1., (described in an earlier post) in that it does not really have any super original ideas but that it takes the conventional ideas that it has and does a good job of building a platform for the DM to learn more about the area and provide lots of adventure ideas.  Reading the FR5 feels like some of the work of world building and adventure planning has been done for you and that it creates a great launching point for many adventures.  I would consider FR5 to be a must-have for any Forgotten Realms collector and/or DM.

*  *  *  * (4/5 stars)

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