Pirates is set
in the Forgotten Realms. It provides a
solid starting point for a pirate themed campaign. It has an overview of piracy in that region
of the Forgotten Realms. It has some
commentary on how certain non-weapon proficiencies would be useful. It describes some of the pirate isles. It gives options for “good guy” pirate
campaigns and “bad guy” pirate campaigns.
It has rules for naval combat.
The combat rules keep things strictly medieval in that there are no
ship-mounted cannons. The rules might be
a bit thin in places but they are a good starting point. There is a section on NPCs. Overall it is a credible product. It would provide a good start for a
pirate-themed campaign. Recommended for
all. 2nd edition Forgotten Realms
campaigns will get the most benefit. 3
out of 5 stars.
About this blog: It provides commentary on D&D focusing on the following systems: BECMI, BX, AD&D, First Edition, Second Edition, and the D&D Rules Cyclopedia. Adventure settings (Forgotten Realms, Dragonlance, Greyhawk, Mystara, Known World, Dark Sun, etc) character classes, dungeon modules, and many other aspects will be looked at. I hope this commentary provides insight for collectors, players, and dungeon masters who enjoy these earlier editions of Dungeons and Dragons.
Monday, July 29, 2013
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