The Known D&D world (later named
Mystara) is made up of a bunch of countries that were defined in 1981 in the
module X1- Isle of Dread. Each country was
given a short description. Starting in
1987, a group of publications called Gazetteers were produced based on the short description of each country. Each
Gazetteer detailed one country on the map. The Gazetteers are between 64
and 96 pages long (each). They provide an overview of the history,
culture, geography, and special rules for each country. They are not
fully compatible with each other in that there are contradictions and
continuity errors that are unresolved. (Nothing major). Often but
not always the continuity errors relate to descriptions of Gazetteers
yet-to-be-published at the time of writing.
The Gazetteers were outsourced to freelance writers although the person
responsible for hiring freelance writers (Bruce Heard) wrote two of the Gazetteers
(Thar and Glantri).
Ranking the Gazetteers from best to
worst:
Great: Interesting Setting, Good
adventure ideas, Good Execution (of ideas), Fun, Makes you want to go there
Good: 4 out of 5 of the above traits
Ok: 3 out of 5
Poor: 2 out 5
Awful: 1 out of 5
Or- Has a negative trait (or
two) that cancels a positive trait
Negative traits: Too much
fluff-empty banal text that adds nothing; Weak on rules; Logical error(s)-it is
fantasy but some of the rationale for why/how is suspect; Tries to accommodate
all races and classes when this doesn't make sense based on the
setting-Minrothad Guilds is the most flagrant violator; "My gazetteer is
indestructible syndrome"-the better ones clearly aren't indestructible; too
much blank canvas- too much detail in a particular area is left for the DM
which somewhat defeats the purpose of buying a gazetteer in the first place.
GREAT
Principalities of Glantri (Gaz. 3)
Orcs of Thar (Gaz. 10)
Golden Khan of Ethengar (Gaz. 12)
Elves of Alfheim (Gaz. 5)
GOOD
Kingdom of Ierendi (Gaz. 4)
Dwarves of Rockhome (Gaz. 6)
Grand Duchy of Karameikos (Gaz. 1)
Northern Reaches (Gaz. 7)
Hollow World Boxed Set (an Edgar
Rice Burroughs type of land underneath Mystara)
Voyage of the Princess Ark boxed set
(based on the Dragon Magazine column of the same name- details an India-like
setting, a sub-Saharan Africa type setting, and rules for similar ships)
OK
Shadow Elves (Gaz. 13)
Dawn of the Empires (Boxed Set about
Thyatis and Alphatia)
Emirates of Ylaruam (Gaz. 2)
Top Ballista (Silly rules for
gnomish flying city complete with magical WW1-style aircraft
Tall Tales of the Wee Folk (The
Faerie Kingdom near Alfheim with rules for playing pixies and sprites, etc)
The Sea People (Rules for playing
undersea characters)
Night Howlers (A valley full of
werewolves)
Five Shires (Gaz. 8)
POOR
Minrothad Guilds (Gaz. 9)
AWFUL
Atruaghin Clans (Gaz. 14)
Republic of
Darokin (Gaz. 11)
Note: I intend to Review each
of the Gazetteers on this blog.
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