Review:
Minrothad Guilds (Gaz. 9) by Deborah Christian and Kim Eastland. Published in 1988.
Minrothad
Guilds is another island nation. The
brief description in Module X1- describes Minrothad as a syndicate, closely
aligned with The Empire of Thyatis. Gaz. 9 has some good information about the
naval trade between nations. The back of
the fold-up map that comes with the Gazetteer shows the naval trade routes. It also has an attempt at more naval rules
and naval trade rules. Whereas some
supplements are guilty of being too vague, Minrothad makes detail decisions
that I don’t like. Although it never
says so directly, Minrothad is run like a large business. Think the stereotypical 1960s corporation
that had many different branches. So
there are lots of restrictions and heavy government/guild domination of many
aspects of life. I think Gaz. 9 would
have been better if it had more fully embraced this corporate model. Lots of interesting adventures could flow
from that idea. (Or in the alternative
if Gaz. 9 had been comprised of several rival guilds that hate each other and
are scheming against each other- that also would have been a rich source of
adventure) The description in Gaz. 9 is
a bit more muddled and is not satisfying.
It is in the middle between the rival guilds that hate each other and
the super-corporation model. It comes
across as illogical in places The
heavy-handed fascist-like government is obnoxious. So in the end it has some ok ideas but the
execution of those ideas could be better.
Recommended for collectors only.
2 out of 5 stars.
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