(City-State of Tyr, by Walter M. Baas, 1993) One of the
recurring ideas in D&D is the urban adventure. Having the characters adventure in a teeming metropolis
that is both cosmopolitan as well as dangerous.
Tyr is one of many products that fits well into that mold.
Tyr does a good job of describing a cosmopolitan city in
Dark Sun terms. There is lots to see and
do in Tyr. The supplement also updates
Tyr from the original Dark Sun boxed set as Tyr was directly affected by a
series of adventures based on a series of 5 novels by Troy Denning. Hopefully without giving away too much, Tyr
has undergone a regime change and that is described.
I think that Dark Sun is a lot like Spelljammer (a campaign
setting with rules for D&D in outer space).
Either people really like it or really dislike it. Dark Sun is D&D in a harsh desert
environment with strange monsters that more closely resembles ancient Sumeria
and Babylon than it does medieval Europe. One area where the supplement excels is
detailing the economy of Tyr. It seems
like sometimes urban areas in D&D are just there without any good reason given for their
existence. Tyr goes into detail about the
local iron mines and slavery. Like any
good classic urban center, Tyr has a marketplace where “anything” can be bought
or sold for the right price. Also like
any good urban D&D area, there are underground secret areas for the
characters to discover.
Lots of important detail, lots of adventure ideas. I would give Tyr 5 out 5 stars. It is an excellent product.
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